I saw a student of mine playing this game and I thought it amazing for
learning vocabulary. As I'm a happy owner of a Nintendo DSI too, I'm
really thinking of buying it for myself, lol! The main idea behind
Scribblenauts is that you are presented with a challenge and you can do
whatever you can think of to get past that challenge. This is done via
the onscreen keyboard. You can enter anything you can think of into the
keyboard and it comes to life in the game world. Not everything works,
but you’ll be amazed at how much actually does. The game accepts over
20,000 different inputs. The game is split into two modes, challenge and
journey mode. The modes aren’t actually that different. In challenge
mode you have to complete a certain objective, once you complete it a
star appears and you collect that to complete the level. In journey
mode, you have to get past obstacles in the level to get to the star.
Both modes require you to think of ways to complete the object by
brining whatever you can think of into the world. Everything including:
people, animals, dinosaurs, weapons, tools, buildings, vehicles, and
whatever else can help. Challenge mode has all kinds of objectives.
Examples from the first area include: saving a sandwich from ants,
beating a long jump record, picking flowers, catching a butterfly, etc.
Those might seem simple, but they can get tricky depending on the level
layout, and the challenges get harder as the game goes on. Journey mode
could have the stars behind walls, up on high ledges, or guarded by
enemies, so there’s some thinking involved on how to get to them as
well. Once you finish a level in either mode you can choose to play it
again and this time you’ll be playing in advanced mode. The idea behind
advanced mode is that you have to complete the same level 3 times in a
row; the problem is you are never allowed to use the same object twice.
This really causes you to think about the puzzle in a different way and
try to come up with new solutions. You really have to think outside the
box to complete most levels in this mode. For each level you’ll earn a
currency called “ollars” you can use these to buy new areas, songs,
avatars, or other features from the store. You can also create and share
your own levels through wifi. You can choose any level as a template
and modify it to include whatever you like. This has the potential for
some very interesting user generated stages. Now aside from just
creating and populating levels with objects, you do have a character
that can interact with the objects. You can move your character around
the level, have him ride vehicles, and also hold objects. He can attack
with weapons, use tools, and throw items as well. Also you can drag the
objects you create around, and attach them to each other when necessary.
So there’s a lot you can do here.
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